![]() ![]() ![]() But instead of addressing what it got wrong with that installment (e.g., an unexplained main villain) and doubling down on what it did right (e.g., an emotional storyline and constantly varying gameplay), the team fundamentally altered how a Halo campaign works to horrendous results. Microsoft-owned studio 343 Industries is capable of better than this and proved as much with its killer freshman effort, Halo 4. This isn't the first time that's happened, but it is the first time in 11 years that a new Halo campaign feels like a massive step backward compared to its predecessor. It's a different kind of game altogether, something that more closely resembles a modern first-person shooter that focuses on multiplayer rather than a strong solo experience. Halo 5: Guardians is not the Halo you remember. ![]()
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